Class: Mage
Sphere: Order
Stars: 3
Mana Cost: 45
Abilities: *Allied
- "When Conjurer enters play, a Golem is placed in one of your [empty] slots. When his turn begins, Conjurer adds power to golem."
(+++) Evolved abilities: Allied, Veil**
- "Conjurer cannot be targeted by spells or abilities. When Conjurer enters play, a Golem is placed in one of your [empty] slots. When his turn begins, Conjurer adds power to golem."
Level | Power | Health |
---|---|---|
1 | 10 | 50 |
20 | 30 | 172 |
40 | 50 | 300 |
70 | 80 | 375 |
- When Conjurer enters play, a Conjured Golem is placed in a random empty friendly Ally slot.
- Every turn, the Conjurer will add the base power of the Conjured Golem to its current power for as long as he remains alive.
- When he's fully evolved, Conjurer gains Veil.